Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. A book of spells is a spellbook (described later in this section).Ĭaltrops: As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. A creature moving through the area at half speed doesn’t need to make the save.īlock and Tackle: A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.īook: A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.īall Bearings: As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. It confers no benefit to undead or constructs.Īrcane Focus: An arcane focus is a special item- an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item- designed to channel the power of arcane spells. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.Īntitoxin: A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. On a hit, the target takes 1d4 fire damage at the start of each of its turns. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. As an action, you can throw this flask up to 20 feet, shattering it on impact. On a hit, the target takes 2d6 acid damage.Īlchemist’s Fire: This sticky, adhesive fluid ignites when exposed to air. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. This section describes items that have special rules or require further explanation.Īcid: As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight! These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.
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